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Dungeons and Dragons Core Rulebook Gift Set, 4th Edition

Dungeons and Dragons Core Rulebook Gift Set, 4th Edition

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Author: Wizards Rpg Team
Brand: Wizards of the Coast
Category: Book

List Price: $104.95
Buy New: $61.90
You Save: $43.05 (41%)



New (34) Used (10) from $55.34

Avg. Customer Rating: 3.5 out of 5 stars 171 reviews
Sales Rank: 1056

Format: Box Set
Media: Hardcover
Edition: 4th
Number Of Items: 1
Pages: 832
Shipping Weight (lbs): 6.9
Dimensions (in): 11.6 x 8.7 x 2.4

ISBN: 0786950633
Dewey Decimal Number: 793
EAN: 9780786950638
ASIN: 0786950633

Publication Date: June 6, 2008
Availability: Usually ships in 1-2 business days
Shipping: Expedited shipping available
Shipping: International shipping available
Condition: Brand New! Save 30 - 50% off of retail prices on our wide selection of comic book graphic novels, manga and anime, role playing games, DVDS, Osprey military history books, and more!

Customer Reviews:
Showing reviews 6-10 of 171
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5 out of 5 stars 4th edition   September 21, 2008
 1 out of 2 found this review helpful

Good bookset.
Combination of the well-known 2nd edition and 3rd edition.
The good old XP system is back. The d20 roll is simplified and used as core throughout the encounters.



2 out of 5 stars SOME THINGS ARE BETTER LEFT UNCHANGED!   September 19, 2008
 1 out of 3 found this review helpful

Dungeons and Dragons 4.0 should, in theory, introduce new concepts and ideas that augment already existing rules and make them better.

Regretfully, though, it starts gutting established Dungeons and Dragons rules and procedures that have been in existence for decades.

Certain alignments are done away with, certain character classes are let out to pasture, the whole thing comes across as change for the simple sake of change. The 3.5 version was a lot better.

Some things are better left unchanged!!!



5 out of 5 stars Beautiful   September 17, 2008
 2 out of 3 found this review helpful

Hi, I'm 37, been roleplaying for years.
Introduced to RPG with Runequest (Chaosium) long time ago, later moved on to Call of Cthulhu and AD&D, it was 1989. In 1991 high school moved me out of the RPG tables. In late 90s I heard news about the new edition of D&D, the famous 3.0 (3.5 later) and months later I started buying the core books (DM guide and Players guide) but...this is not the AD&D I was used to play with!!! Dozens of confusing rules, dozens of updates and a extreme slow playing because it was too rule dependent...I spent more time consulting tables than playing...weeks later I quit and sold my core books on Ebay and went back to AD&D (and Runequest sometimes). Since today, I've just received the D&D 4th edition gift set...all I can say is WOW!!!

What a big improvement this edition is.
What a BEAUTIFUL job Wizards has done! to me this is the best D&D edition ever.
Love the design, love the art, everything looks clear and easy to understand and you almost can play it right out of the box, I'm very excited about the new rules (probably because I've never really liked D&D 3.5) because this edition looks more like the classic AD&D I was used to play with.

I'm starting tonight with H1-Keep on the Shadowfell...I'll send a report soon.



1 out of 5 stars No longer Dungeons & Dragons   September 16, 2008
 3 out of 3 found this review helpful

I have been playing incarnations of this game for ove 20 years. I can honestly say that I have had the pleasure of playing each edition including the original boxed sets that came out before the "Advanced" series. Having done so I can report that the current 4th Edition is the worst system yet developed for the game.

Where 3rd Edition took many aspects of 1st and 2nd Edition into consideration and re-imagined some of the rules for more interesting game play and better character development, this edition does the opposite. It ingnored the fundamentals of the game (Role Playing, Story Line, and Imagination) and gave us a stripped down version of what a computer game like Warcraft or Everquest might feel like if it was simplified for table top playing.

The Character classes now have defensive and offensive roles as if this were a simple strategy game or computer simulation. I cant believe that the writers, editors, and designers agreed to butcher the concept of D&D in order to try and tap into the computer game market.

The people at Wizards should hire some new (or re-hire the old ones they got rid of) Research and Development staff to re-discover what made this life long Roleplaying legacy so worth playing and interesting for the millions of D&D fans out there.

Have they realized how many people they have put off of roleplaying by this debacle? I'm not sure they will recover from this as I have gone around many local hobby shops and stayed in touch with many of my friends around the US and from what I understand many bought the books and just threw them away. Wizards might report big gains but they will not be able to sustain this game for as long as they did 3rd Edition which is not my favorite but I am willing to admit was a good overhaul of the system with better rules, artwork, and larger emphasis on role playing than this attempt.

Dont waste your money. Seriously if you are new to Dungeons and Dragons and want a good system to play I recommend looking for the original 1st Edition books or go sraight to the 3rd Edition. Pass this one over.



4 out of 5 stars D&D in name only, but still alot of fun.   September 16, 2008
 1 out of 3 found this review helpful

This rule book set is really the best way to go economically. As a Dungeon Master running this edition I had a good time with the monsters. The creatures are more like quality over quantity, with that said the new edition flaunts about half as many as the previous 3.5 monster manual. Newer players may really find this edition exciting due to the fact that pen and paper gaming seems foreign to them due to age bracket and new technology. Which is actually a shame. Player races are consolidated by lumping elf types into 2 instead of various subraces. Dwarves have lost their dark vision, and dragonborn seem to be the rage. Tieflings are nothing like their older counterpart and in some ways they are a little more interesting however their aesthetic quality is too uniform in my opinion. Gnomes are gone and so are Half-Orcs. 8 classes and 8 races total with more in future books (more money). Everything feels compartmentalized and trim, like D&D on a diet. The biggest difference seems to stem from the fact players are choosing "powers" for their characters now and combat seems to run quicker, rules are dumbed down for some and for DM's like me the rules seem to flow quicker and turns around the table are quicker. All this new fangled stuff however unfortunately takes some of the older character and feel away from old style D&D. Despite 3.5's rough edges I think it resembles original (AD&D 1st) D&D allot more than this edition does, and that kinda kills it for me. 5 stars I just couldn't do, so my suggestion is try and play it before you buy only because the changes may be quite shocking and might kill the "feeling" of old fashioned Gary Gygax styled gaming.



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